A. Introduction
A capture target can be created by briefly pressing the [Capture] button in the [overlay menu].
B. composition
1. Shape
The shape of the capture target is marked with a number inside the square shape.
The inner number indicates the order of the target.
2. Color
Colors are as shown below.
When a user creates a target or selects a target among multiple targets, the target border is marked in blue.
If you set [Group call] in the target menu, the target is marked in yellow.
If you set [repeat count] in the target menu (activate the checkbox), the target will be displayed in blue.
3. Menu
The menu for normal targets is shown below.
3.1 Target size
Target can choose [Big] or [Small].
When placing the target at the edge of the device, a “Small” target can make the touch point wider.
3.2. Pre-delay time
When a user calls up a group and plays it, it is performed sequentially, starting with target number 1 of the group.
The playback of each target consists of [Pre-delay time] - [touch] - [Post-delay time], and this menu sets [Pre-delay time].
3.3. Post-delay time
When a user calls up a group and plays it, it is performed sequentially, starting with target number 1 of the group.
The playback of each target consists of [Pre-delay time] - [touch] - [Post-delay time], and this menu sets [Post-delay time].
3.4. Touch State
When playing, set whether or not to touch the target.
Each function key has a soft key [Home button/Back button/Recent apps button] at the bottom of the device.
[Pre/Post-delay time] is performed even if it is set to “Disabled”.
When set to [Disabled], it is useful to call other groups or apps without touching the target.
3.5. Image
During playback, select an image to compare with the device's screen, or set the [Matching condition] [necessary/optional].
* [select image]
The image created when creating this capture target is automatically set to image1 and can be changed to another image by clicking the each image box.
* [Matching conditions]
The [necessary] or [optional] under the image box indicates the [matching condition].
If it is set as [necessary], regardless of other image matching, the corresponding image must be matched for matching to succeed.
If the [Matching condition] of two or more images (Image 1/2) is set to [necessary], the final matching will be determined only when Image 1/2 on the current screen is successfully matched "simultaneously".
In other words, if image 1/2 set as [necessary] does not appear on the screen at the same time and appears on the screen with a separate time difference, matching fails. If image 1/2 appears on one screen at the same time, matching succeeds.
Please refer to the bottom of the page for how to match images when images appear sequentially on the screen.
If image 1/2/3 [Matching Conditions] are all set to [Optional], matching will be successful based on whichever of these 3 images appears first on the screen.
In other words, regardless of the order of images 1/2/3, it finds the fastest image appearing on the current screen.
* [matching area]
Even if image 2/3 is set, the analysis area attempts image matching based on the area set when the capture target is created.
In other words, based on the green area used to create image 1 of this capture target, matching is also attempted for image 2/3.
To modify the analysis area, please refer to the analysis area video of the capture target.
* Image 2 and Image 3 are activated only in turbo mode.
* If you set this target menu to use 2 or more images instead of just one, the matching speed may be slower than setting one image.
In other words, the reason for setting the [Matching Condition] of image 1/2/3 is when you need to match 2 or more images at the same time on the screen of the current device (Necessary), or when you select one of the 3 images that appears first (Optional). It is recommended to use an image from
When matching each image sequentially, it is more effective to set one image for each target and call each group to connect them.
3.6. Algorithm
When playing, set the image matching algorithm.
* Star Algorithm does not require setting magic coordinates.
* Star algorithm is good for delivery/game apps.
3.7. Image accuracy
During playback, set how similar the screen of the device and the image of the capture target must be to determine matching success.
The captured image has RGB per pixel, and the effective range of each pixel value is changed according to the accuracy.
For example, if the accuracy is set to 90%, the error range of each value of R, G, and B from the value of the existing pixel is expanded to 10% and compared with each pixel on the screen.
3.8. Menu upon successful matching
3.8.1. Touch position
When playing, set the position to touch after successful matching.
If all 3 images are set to [Optional], the first of the 3 images will be touched based on the successful matching image.
If there is an image set as [Necessary] among 3 images, touch is executed based on the [Necessary] image.
If two or more images are set as [Necessary], touch is always executed based on the image set as [Necessary] first.
For example, if image1 and image3 are set to [Necessary], image1/3 must appear on the screen at the same time for matching to succeed, and then touch will be performed based on image1.
[Center]: the position of the center of the matched image
[Top Left/Bottom Left/Top Right/Bottom Right]: Location of each corner of the matched image
[Manual]: the position of the current capture target
3.8.2 Alarm sound
When playing, set whether to sound a sound alarm when matching is successful.
3.8.3 Group call
When playing, this is the setting to call group after successful matching.
If it is set to call a group, the execution sequence of this target is as follows.
[Matching (Image Analysis)] - [Matching Success and Touch] - [Call Group]
If it is not set to call a group, the execution sequence of this target is as follows.
[Matching (Image Analysis)] - [Matching Success and Touch] - [Call next Target]
* If the set group is the same as the group of the current target, it can be performed infinitely until matching is successful.
3.9. Menu upon failed matching
3.9.1. Group call
This is a setting to call a group after a matching failure during playback.
If it is set to call a group, the execution sequence of this target is as follows.
[Matching (Image Analysis)] - [Matching Failed] - [Call Group]
If it is not set to call a group, the execution sequence of this target is as follows.
[Matching (Image Analysis)] - [Matching Failed] - [Call next Target]
* If the set group is the same as the group of the current target, it can be performed infinitely until matching is successful.
* If group call is set in this menu, the next menu [Retry] is disabled and [Reset Countdown] is enabled.
Conversely, if group call is not set in this menu, the next menu [Retry] is activated and [Reset Countdown] is deactivated.
3.9.2. Retry
When replaying, set the number of repetitions to match after matching fails.
If you want to match indefinitely after matching until it succeeds, you can use [Menu upon failed matching] - [Group call].
* This menu is disabled if a value is set in [Menu upon failed matching] - [Group Call].
3.9.3. Reset Countdown
When playing, set the number of matching failures to go back to the first called group and play again.
For example, if you set it to 5, then when playing back after 5 matching failures, it will return to the first called group and play again.
* This menu is inactive unless a value is set in [Menu upon failed matching] - [Group Call].
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